DxEmu - Preview

Just to remind you, DxEmu (formely DDrawEmu), is the DirectDraw/X emulator I'm currently working on. I've managed to implement the OpenGL-based renderer, and here is first preview:       It's only a two screenshots of main menu, but as you can s… more »
Categories: ArcanumAlive

A one huge "bug" in game Arcanum: Of Steamworks and Magick Obscura

As you probably already know, this game is using "standard" 256 color palettes, where every color is saved in X8R8G8B8 pixel format. What you probably also know, is that Arcanum is using DirectDraw for the rendering, and there is no support for windowed… more »
Categories: ArcanumAlive

DirectDraw vs Old Games

Have you ever tried to play any DirectDraw based game on Win7? If you haven't experienced any visual glitches or even crashes, then you're a lucky guy, because those games often don't work on newer systems (Vista+). Call me paranoid, but it's possible… more »
Categories: Projects

Long time no see...

It's been a while since I posted here... well almost 5 months :) I was really busy the whole time, and I also (almost completely) forgot about this blog, because of all that busyness. Well, guess what... I'm still pretty busy, as I just started to wo… more »
Categories: ArcanumAlive

Simple and effective tile image compression

Few days ago, I got an idea for tile image compression for 2D isometric games like Arcanum, whose tiles are all in same shape, so today, I thought that it would be nice to try to implement it, and compare it with current compression algorithm, the RLE.… more »
Categories: OpenArcanum