Just to remind you, DxEmu (formely DDrawEmu), is the DirectDraw/X emulator I'm currently working on. I've managed to implement the OpenGL-based renderer, and here is first preview:
It's only a two screenshots of main menu, but as you can s… more »
Categories: ArcanumAlive
02:39:00 pm,
As you probably already know, this game is using "standard" 256 color palettes, where every color is saved in X8R8G8B8 pixel format. What you probably also know, is that Arcanum is using DirectDraw for the rendering, and there is no support for windowed… more »
Categories: ArcanumAlive
10:50:00 am,
It's been a while since I posted here... well almost 5 months :) I was really busy the whole time, and I also (almost completely) forgot about this blog, because of all that busyness.
Well, guess what... I'm still pretty busy, as I just started to wo… more »
Categories: ArcanumAlive
10:08:00 pm,
I've often noticed one thing about games which uses Lua, the fact that they load scripts from text files only and don't support scripts in binary format.
Why wouldn't they support the binary scripts? Shouldn't the binary format provide a few benefit… more »
Categories: ArcanumAlive
12:47:00 am,
According to my first ArcanumAlive related thread, it's been two years and six months since I started ArcanumAlive project. Because I had no website created for the project, I created a thread ArcanumClub.ru forums and used it as place for posting updat… more »
Categories: ArcanumAlive
01:39:00 am,
