Simple and effective tile image compression

Few days ago, I got an idea for tile image compression for 2D isometric games like Arcanum, whose tiles are all in same shape, so today, I thought that it would be nice to try to implement it, and compare it with current compression algorithm, the RLE.… more »
Categories: OpenArcanum

A lot of refactoring

Last two weeks, I've been doing a lot of code refactoring in the OpenArcanum. I was attempting to simplify everything I could, make things cleaner and easy to understand to other coders.   I also changed my coding style a bit, pushed it a bit forward… more »
Categories: Projects, OpenArcanum